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they stuffed a Kepler chip into mobile devices...supports Unreal 4 Engine/DX11/OpenGL4.4/Tesselation
32-bit quad-core ARM Cortex A15 processor up to 2.3GHz
also a 64-bit dual-core "Denver" ARM CPU variant up to 2.5GHz later in the year
Impressive graphics, but the frame rates were shit in that demo.
yeah i thought it was just the youtube video lagging...nope...hope it's because it's a prototype and finalized version won't be like this.
Quote:
Originally Posted by Skinnypupp
Neat demo but it's still a phone/tablet so who cares
unless console games start to get straight ported to mobile...i dont see the point of having a powerful graphics rendering capibilities at the cost of high power consumption and shitty battery life
I'm more interested in streaming solutions to be able to play your PC games anywhere on your mobile.