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Old 11-03-2008, 06:38 PM   #18
AzNightmare
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^ Trust me, the game didn't last as long as it did because it had a superb storyline. If anything, the most epic game with the most epic storyline would only last until the person beat the game 2 or 3 times and the story was unfolded and told.

The online battle.net is what carried the game on for most of it's fame, and because other games were too complicated, it didn't last long while SC survived for a decade. People liked SC not because it was simple, they liked it because of it's perfection. Simple vs Complication has a fine line. Too simple makes it boring. Too complicated makes it sloppy. Perfect balance of units, spells, and overall game play makes it superb and fun to play on and on for a decade, even if the graphics are crap by now.

In the past SC discussions I've made, I've compared Chess to SC. Simply because once you're at the competitive level of the game, it really is like a chess match. Those nutty Koreans study SC openings and counters like how Russians studied Chess openings and counters. And the mid game and late game, etc. Chess cannot be anymore perfected. It's a perfectly balanced game. You try to add more different type of chess pieces into the board to make it less "simple" and you fuck up the whole game. It's pretty much the same with SC. Besides, SC is actually very complex if people are playing competitive 1 on 1. If people are just playing UMS, and comp bashing, then yeah, maybe it's not that complicated. Just mass 36 of x unit and victory.

I don't know if SC2 will be able to top SC1. I sure hope so, but it's not going to be an easy task.
And like I said, I don't see a point of splitting the game into three parts unless it was just to make more money.
I don't buy that excuse of doing so will make the single player better. If they need more time, then take more time.
Take an extra year and release the complete package.
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Last edited by AzNightmare; Today at 10:09 AM

Last edited by AzNightmare; 11-03-2008 at 07:05 PM.
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