View Single Post
Old 08-24-2009, 01:31 PM   #4242
Mr.HappySilp
reads most threads with his pants around his ankles, especially in the Forced Induction forum.
 
Mr.HappySilp's Avatar
 
Join Date: Mar 2004
Location: Vancouver
Posts: 10,645
Thanked 2,191 Times in 1,131 Posts
Failed 929 Times in 340 Posts
Quote:
Originally Posted by BeeBeeAhn View Post
^ i managed it. However, I ended up not sleeping very much for about 6 months and i looked like crap. I quit, and now i'm cute again!



OH MY GOD THEY HAVE WORGEN FOR THE ALLIANCE SIDE! sorry. I'm excited. this is geektastic. Flying mounts in azeroth! I can be a puppy! oh my god.


I need to lay off the caffeine after 9pm. god.
Is ok! U get use to it! I sleep maybe like 5 to 6 hours a day when I was hordcore about WoW FOR LIKE 8months @@

I sort of stop playing as much now I only log on to post AH mostly these days. Making around 1k to 2kg day ins't too bad.

Btw here is more stuff to make u exicted.

http://www.wowhead.com/?forums&topic=116259

Masteries. Current talent trees will be reworked. Boring and mandatory talents (e.g. +5% Crit, +10% Armor, -25% AoE damage taken...) will disappear and give place to cooler ones. The passive bonuses will be given through merely spending points in your talent trees.

Reforging
■Gear Re-customization. You will finally be able to change stat points on your gear. No more "It's almost an upgrade, but I wish it didn't have that much stamina on it" moments.
■Stat Interchange. Reforging will let you reduce the value of one stat, and increase that of another, making your gear more fitting for your playstyle.
■Cheap. Need I say more?
■Requirements. You will need Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do the reforging. Each craftsman will get to reforge one type of gear.

Items & Itemization
■No more MP5. Items won't have MP5 on them - instead, all healers will have a Meditation-like talent. Spirit will account for mana regeneration. Mages and Warlocks won't have to worry about Spirit however.
■No more Spellpower. Items won't have Spellpower on them. Intellect will now translate into SP. Hunters and Enhancement Shamans won't have to worry about Intellect.
■No more Attack Power. Items won't have Attack Power on them. Agility-based classes (Hunters, Rogues, Shamans, Druids) will now gain 2 AP per point of Agility, much like Strength-based classes (Warriors, Paladins, Death Knights) get 2 AP per point of Strength.
■No more Armor Penetration. items won't have ArP on them. Ignoring armor will happen through a Mastery.
■No more Defense. Items won't have Defense on them. All tanks will get their crit immunity through talents - like Survival of the Fittest for Druids.
■No more Block Value. Block Value might be revamped completely. Blocks will now reduce percent of the incoming damage.
■Haste Revamp. Haste will now increase the rate of non-mana energy sources regeneration (energy, focus, rage, runes). Enhancement and Retribution (mana physical DPS) will have talents to make up for it.
■Legendary Weapon. It's a Two-handed Axe, and it's called Shadowmourne

Some of the changes I find really neat.

But for those who are alch/inscription(like me -_-) are shaft. We can't reforge our items. i might change my Druid to JC and BS to take advantage of this lol.

Is also nice to knwo they are adding talents to tanks to make you crt immuate which is nice than gearing up and trying to get def cap while getting expertise cap getting more stm etc etc........
Mr.HappySilp is offline   Reply With Quote