Quote:
Originally Posted by sonick
I'm not a fan of having to "charge" passes, but not having perfect passes every time does make things more realistic. I also like how you can bounce passes off the walls and the computer will automatically skate onto it.
As for checks that simply bounce off, it's because the player is too small/not a checker. You don't expect Kyle Wellwood to lay crunching hits in real life, and it won't happen in NHL10 either.
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My BAP character is 6' 210lbs and 80 toughness. There's no way my guy should bounce off Martin St. Louis when he's coming down the wing and I've got him lined up.