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Oh shit, I read that as Deathbringer.
Uh...phase 1...have all the ranged on the boss burning down the shield and switching if melee killing shit on the sides is slow. Split your melee into two groups evenly with one left, one right. Have the beefier melee like pallies, DKs and warriors more on the side with two caster adds because they don't need to be tanked physically and one of those classes with 28-31k HP can tank them fine.
Two tanks...the better one on the side with two fanatics and one adherant. Tell him to primarily pick up the two fanatics while whoever the melee on that side is will burn the caster and tank it.
Deformed adds have to be kited. They hit hella hard. Some empowered adds are immune to physical or magic so have DPS switch accordingly but enhance shamans and pallies are usually enough to take either one down.
Have a hunter misdirect the back add to the tank with a single fanatic and have the tank meet it halfway.
If all goes well, your melee should have roughly 15 seconds of DPS time on the boss. Only one or two of them need to head to the back to DPS the 7th add while the rest head to the boss.
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