Quote:
Originally Posted by ericthehalfbee
Most Windows apps are junk too. There's always 100 useless poorly written programs for every really good one on any platform.
It was mentioned that many websites make poor use of Flash and are nothing more than resource hogs. Does that make Flash bad? No, it means the developers are bad. Same thing with the App Store - there are lots of crappy developers looking to make a quick buck flogging their shitty apps. There are also really good developers who create top-quality apps.
Case in point, a guy at work owns a boat (a real boat) and he bought an iPhone (bought, not signed up and got one free) and an app for navigation with all the charts for the BC coast and Vancouver Island. All for less than half the usual $1,000 and up prices of other commercially available systems. And the accuracy of the iPhone version was just as good (he tested it against a friends system).
I'd like you to tell him that the iPhone and app store is full of useless junk.
And your comment about "pixellation" causes me to lose credibility in anything you say. C'mon, you might as well say that running Windows on a 30" display will make all my Windows programs and icons get "pixellated" because of the much higher resolution. Do you have any idea how software is written and how windows and other items are rendered on a display device? No, I guess not.
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Yes except apple filters which apps get through, there is noone filtering the flash content that gets displayed by say FF. They let a lot of garbage through, and reject a lot of good apps. I read an article where people still have no clue what sort of system apple uses when selecting what gets allowed and what doesn't.
Ok, so your friend is one of the people that actually had an iphone be useful. Kinda sad that it isn't actually useful as a phone, but obviously someone has to have a use for those things.
No, I don't know exactly how applications are coded for an iphone, I would assume at least some are based on the current resolution to save on size and would get pixellated when the resolution gets bumped. Obviously higher end apps would account for a possible size change. ie Windows icons and programs are designed to be resized, some programs are not, if you try to increase the size of the icons either that icon stays small or it becomes pixellated. When you try to run a NES emulator fullscreen, it will becomce pixellated, because NES games are designed to run at a set resolution, no?