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Old 11-04-2010, 05:45 AM   #22
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Quote:
Originally Posted by SkinnyPupp View Post
Your friend is a game dev, and he's that stupid?
Try one and come back to me on that.

Notice how all the titles from Kinect share a very similar genre? It's because it can't go further than that. Based on what my friend says, you have very limited amount of possible input options from Kinect. The best you could do is X and Y coordinates. From my personal experience, Ars Technica sums it up perfectly

Quote:
It's telling that when I play a game with the Move after spending a week with the Kinect everything seems more satisfying with the Move. The cursor has less lag on the screen. When I want to make a selection I just hit a button instead of hovering it over my selection for a few moments. Without buttons, there are many things the Kinect can't let you control, which makes the games feel dumbed down in places. A core game like a third- or even first-person shooter? Nearly impossible. Look at how many games here have your character standing still, or being on a moving platform, or the game does things for you because there is no way to control them with motion? It's a major problem, and it's unclear whether or not anyone has a solution. I'd love to be proven wrong.

We're going to come out and say it: Microsoft is going to release a Move-style controller for the Kinect within a year or so. Both gamers and developers are going to be frustrated by all the things the hardware can't do, and they'll demand a way to interact with games using at least one or two buttons. It's not a coincidence that so many games at launch are in the same few genres, you know. The hardware simply can't handle much else.

We had fun with the games and the hardware, but $150 for the camera and $50 per game? Not yet. Close, but not yet.
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