View Single Post
Old 05-19-2011, 10:36 PM   #2
mos_skeeto
Rs has made me the man i am today!
 
mos_skeeto's Avatar
 
Join Date: Aug 2002
Location: 604
Posts: 3,023
Thanked 688 Times in 190 Posts
Failed 22 Times in 10 Posts
Fun to mess around with 3dmax. I use it sometimes for my webdesign. It's great for abstract shapes and stuff. Good that you're looking at different paths too.

2 big things in most animation jobs are hand drawing skills and portfolio. An animation studio will always analyze your drawing skills. Start by drawing naked people (honest). There are places where you can drop in and sketch for 5-10 bucks. Having a good portfolio is self explanatory.

Do some reasearch. I haven't done 3D in years. When I did, 3dsmax was getting less popular and Maya was the stable platform. I don't know what it is now but might wanna do some trend research. Maybe check out what job postings are asking for.

So I just blabbed a buncha stuff which doesn't really help you get a foot in the door. I'd start looking at job postings at companies you want to join and work backwards from their requirements. Remember you're competing with VFS grads who just dumped $$$ into a program and were taught by industry professionals. Getting a job over them at Pixar probably not. Doing some cool freelance or small studio 3d graphics work may be more realistic.

Last edited by mos_skeeto; 05-19-2011 at 10:44 PM.
mos_skeeto is offline   Reply With Quote
This post thanked by: