some other minor but interesting deets
Quote:
Classes that everyone is so use to have been changed a bit:
Riflemen double as medics
Support class is now equipped with a light machinegun
Sniper is long-range and demolitions expert
Engineer is the master of disaster destroying and repairing vehicles
Other important changes:
Revive - You can opt-out of revive. No more resting in the middle of a huge firefight and instantly dyeing.
There is also reportedly weapon attachments which allow you to adapt the classes to how you want to play, like a rifleman choosing a grenade launcher rather than advanced medical equipment. One thing that was made obvious was that suppressive fire is actually a part of the game. When sending a hail of bullets it not only gains you points, but also dims and shakes the screen of those affected.
Vehicles have also been tweaked out. They now generate a small amount of health when damaged, but in order to heal completely they need the assistance of an Engineer. They can also be immobilized right before destruction giving Engineers time to intervene and save it. This could be a nightmare and that is my personal opinion. It's said that it is to help alleviate rage that comes from one shot kills from a rocket. Take for instance a team that loads up in a humvee only to be blown sky high with one rocket.
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