Nope, not yet.
They had to totally redo how they approached this game including platform and likely the engine due to publishing requirements.
There is a very lengthy blog post describing what they went through...
MechWarrior Online
And a FAQ section...
MechWarrior Online | Support
How detailed these are is already giving me quite a swell of pride that they are Vancouverites (on Pender street). Makes me want to go and buy them all cookies or something. Just how they approached the IP, some little comments they made such as
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Another major part of the game is customization and organizing into mercenary units, Ekman explains. ”Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.”
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He knows what a lance is.
Quote:
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One of our core pillars is what we call ‘information warfare,’ which basically boils down to controlling the flow of information on the battlefield, whether it be your own information, or the information of your enemies,” Ekman says. “We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is.”
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It's not all about assault mechs
and...
Quote:
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Solve some of the long standing gameplay issues from previous MechWarrior games.
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He recognizes some previous issues... Which means he's played them before...
He actually sounds like somebody who's actually played some btech pen and paper or read the novels. Psyched beyond measure right now.