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was listening to the invisible walls podcast on gametrailers, they gave the game a score of 9.0
they praise the game for the design and pacing of it..
but the problem is the game feels very archaic or dated, not because of visuals but the game mechanics, game designers at nintendo seems to be stuck in the past, there are some completely unecessary motion gameplay like rolling your bombs like a bowling ball and not being able to pinpoint exactly where you want to go
ign gave the game a 10 and said it lives up as a successor to Ocarina of Time..
apparently shigeru miyamoto almost cancelled the game and want it to start back from scratch, but the new producer for the game manage to convince him to keep the development and let him have his input and changes in some of the mechanics..
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