Quote:
Originally Posted by westcoastgsr
Can some explain how this works?

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You're given 100 HP or 100% at full health
Damage: How much each bullet does per shot
Range Damage: How much damage each bullet does at a certain range. Further away = less damage (See how Assault Rifles and Handguns have the same damage close range. But at far range the pistols turn into pea shooters)
Headshot Multiplier: Not all HS are instakills as you probably know. Times each damage value at its correct distance by its multiplier to see how much damage you did. 60dmg x 1.4 = 84 damage
Draw Time: How much time in seconds it takes to swap from something to gun
Mobility: Out of a scale of 100 with 100 being the fastest. LMGs have a mobility rate of 33. Means theyre essentially 3 times slower than a shotgun when running/walking.
Protips for nearly all COD games:
Pressing sprint or quick switching during reloading RIGHT when the number changes shaves a few ms off reload time.
Reloading a semi empty mag takes less time than a loading a fully empty mag because you dont have to cock it.
When you see the supressor removing range from a gun stats; it doesnt mean its reducing the distance it shoots. Its reducing the damage it does at that range. Close range it won't do much of a diff. Long range is when the silencer will need 1-3 more shots.