View Single Post
Old 11-27-2011, 02:20 AM   #300
JordanLee
Cool beans bro
 
JordanLee's Avatar
 
Join Date: Jan 2006
Location: Burnaby
Posts: 1,795
Thanked 1,054 Times in 231 Posts
Failed 34 Times in 21 Posts
Quote:
Originally Posted by westcoastgsr View Post
Can some explain how this works?

You're given 100 HP or 100% at full health

Damage: How much each bullet does per shot

Range Damage: How much damage each bullet does at a certain range. Further away = less damage (See how Assault Rifles and Handguns have the same damage close range. But at far range the pistols turn into pea shooters)

Headshot Multiplier: Not all HS are instakills as you probably know. Times each damage value at its correct distance by its multiplier to see how much damage you did. 60dmg x 1.4 = 84 damage

Draw Time: How much time in seconds it takes to swap from something to gun

Mobility: Out of a scale of 100 with 100 being the fastest. LMGs have a mobility rate of 33. Means theyre essentially 3 times slower than a shotgun when running/walking.


Protips for nearly all COD games:

Pressing sprint or quick switching during reloading RIGHT when the number changes shaves a few ms off reload time.

Reloading a semi empty mag takes less time than a loading a fully empty mag because you dont have to cock it.

When you see the supressor removing range from a gun stats; it doesnt mean its reducing the distance it shoots. Its reducing the damage it does at that range. Close range it won't do much of a diff. Long range is when the silencer will need 1-3 more shots.
JordanLee is offline   Reply With Quote
This post thanked by: