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yea the guy is definitely nagging about most of things there but he has a good point about some of it, the hair does look terrible, lol, but who cares always wear helmet anyway... but combat is the real issue
and the game is something i wanna get into, but like bloodmack quoted, combat hasn't changed since Morrowmind, still basically the exact same... and i just cant get into it because it is so....... "basic" i think that's the word to describe it best, it is so very basic, it could be soooo much more than what it is, especially considering how much work they put into it and they totally neglected one of the most important parts of the game.... Players wanna feel like they actually beat the shit outta that dude skilfully when you connect a solid hit, you want it to feel like landing a perfectly timed uppercut in street fighter, but instead it just feels like you pressed some buttons in no particular order good ole hack n slash style...
I think the closest game in this genre that gives you this type of satisfaction when in combat would have to be the new Batman games, I played a few minutes of Arkham city and combat felt pretty damn good, not perfect, but pretty good
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(oO:::\___/:::Oo) (DPE-wheels) // Satin Cocaine White
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