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The beta was great, I wouldn't have wanted it to be any longer. It was a great taste of what the game is about. Every level was exciting as well since you get a new skill every time every time you level up unlike in D2. I loved D2 but I think they went the right way with this in D3. Definitely different from all those other RPG's.
I liked the way they changes things, no skill points no attribute points, no mana potions. All those things were a nuisance because everyone followed the same build and mana potions really became useless in the game. However, I feel like they limited it too much with this. Although, I'm not sure what would satisfy me =/ This change is not bad though.
The environment interaction was good, could be better though. Not having to carry tp scrolls was good. Although I didn't like the identifying system at first. Whats the point of right clicking and wait a few seconds? I guess their objective with that was changing unidentified items value in trades. At least it was better than using scrolls. The cinematic scenes were okay but eh could do without them. I used salvage a shit ton so that was great. Bigger stash...items take less space... gold automatically transferred to another character without putting into the stash makes things easier. I seriously hope a room will take more than 4 players though...
The game doesn't look dark enough though. Needs to feel like more "evil" is around. Hopefully this is because we've only been on New Tristram and the next act's will become darker and darker.
I played the monk it was pretty fun. Then I tried wizard, I got bored outta my mind.
Last edited by Mining; 04-26-2012 at 10:58 AM.
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