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Just sold my first item on the RMAH for $55, so after all the fees I got about $46.
Random thought of the day:
So I've spent about 150+ hours (probably about 90 of those hours are actual "fun" hours, the rest was just doing the same shit and trying not to doze off) on my Monk and about 20-30 hours on my DH and WD.
After selling my first item for cash this thought occurred to me. So other people playing this game actually grind for items to sell?... isn't it extremely boring to be running through the same level, listening to the same people tell the shallow storyline, beat up the same monsters, leave game, rinse and repeat?
At this rate (well at least for me) ... so for simple calculations sake, let's say I only put in 100 hours, I would still need to sell 4 items worth max cash of $250 (that's if you are extremely lucky) in the RMAH to make $1000. Take into account the tax that the goverment (in this case Blizzard) skims off the top and you are left with $850. So in reality you are "working" since you are getting paid for what you are doing - at the rate of $10.00 per hour (less than minimum wage) before "taxes" and only $8.50 per hour after deductions.
Since it's super tedious, repetitive and boring to be farming the same runs ... you might as well get a real job (Accounting comes to mind) and just "pretend" the Excel spreadsheet squares on your screen are monsters, click on them, punch in numbers (similar to using spells/abilities in D3) and voila, you are more likely than not making a guaranteed double payment of what you would be doing on D3, AND it's not a gamble because accordingly to the Blizzard Patch notes, super good items drop at the rate of... what 1.3%? Higher odds on a scratch'n win ticket.
Just thought the road that these big game companies are taking to "commercialize" Video Games is pretty sad. Hackers, farmers, everyone ruining this game.
Haha excuse my random rambling, just died 20 times in Inferno Act 2 and paid 97k in repair costs. :noob:
Last edited by Obsideon; 06-28-2012 at 06:23 PM.
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