Quote:
Originally Posted by nates
what is holding back consols and pc's from gameplay like that (pre-rendered cut scenes)?
why can't a top of the line intel chip w/ SSD w/ dual titans produce that? or is it that games arent made/coded that big?
as for consoles, is it heat/size/price?
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Think of it as the difference between one of those shitty Space-Channel knock-off movies and a real moneymaking blockbuster. The amount of time that it takes to develop models that detailed is astonishing--then remember that they all have to interact with each other in realistic ways.
I remember playing Arkham Asylum and Arkham City and watching the way that they did the combat animations to make them actually look realistic and lifelike and was fucking flabbergasted. It must have taken months and months of not just motion cap, but also planning and programming just to do seamless attack/struck/counter animations. Now remember that at most you had...what, 10 characters? And they were all focused on you.
Now imagine trying to program spontaneous characters in large crowds of 50+ that are all supposed to do their own thing but react to each other and to the environment. Games like that take too long to develop with existing game-development cycles. If you spent the time it takes to do that kind of planning and programming, by the time your game came out it'd be 3 years behind on the technology curve, most likely.