Quote:
Originally Posted by Knight_KB
I do own both systems. That is why I have been having a hard time deciding between the two.
Thank you. This is the answer I was looking for.
|
I also have both systems, and I've owned every GT since GT1, and every Forza since 2, including forza 5 on xbox one. I agree with everything G-spec said. The UI is much improved over gt5, and i may even go as far to say as it is better than forza 5. The ui in forza 5 is visually more modern than gt, but is slightly more awkward and missing some crucial information compared to forza 4.
The arguments that gt fanboys have always touted are number of cars, number of tracks, and physics. The number of tracks I agree with. Sure, some tracks in gt are quite outdated visually, but I hope that gets fixed in GT7. As for the car count and physics, I have to go against what most reviews say. There are a bunch of cars that are repeat, since they count different trims and years as separate models. 35 different miatas is completely unnecessary, when 3 (NA, NB, NC) would suffice:
Who cares about a Lunar Rover when GT6 has >30 Miatas?
There are also a bunch of weirdo cars and boring cars that nobody gives a shit about, while missing some pretty important cars. The modifications you can do is also very limited compared to forza. They all sound like vacuum cleaners, whether you're in a 1969 charger r/t or honda civic. The standard cars are also still missing interiors. I only drive in the interior view, so what's the point of having 1000+ cars when they look and sound the same when I'm driving? Not the case with forza 4 or 5. Every car sounds distinctively different and much closer to their real life counterpart. There are a few cars that you can tell what it is just by the sound without looking in forza. This is especially apparent when driving around at lower rpm. Adding modification like exhaust and striping out a car also makes the sound change drastically. The range of modification is also much more diverse. Although there is less car count in forza, I often find myself have at least 3 or 4 of the same cars having distinctively different styles. If you want to strip out a car and apply a livery to replicate a real life race car, you can do that. Or you can rice it up F&F style. Every single car in forza can be transformed into whatever you want.
As for physics, coming from the point of view of someone who is an engineer with experience in vehicle dynamics and suspension design, I think Forza is much more accurate. What a lot of the reviewers fail to understand is that unforgiving doesn't necessarily mean realistic. They added more body roll in gt6, but it just plain looks unrealistic and exaggerated. All the cars visually look under sprung with no progressiveness. The springs are an elastic device which responds proportionally with load. To see what I mean, just get in the interior view of the X-bow in stock form. You can visually see the spring binding under only a mild corner. I am sure they did not design that car to go through its full travel just making a gentle turn. What they also dont seem to understand is that body roll does not equal load transfer, something that they just don't have a grasp of in gt. Cars will feel completely dead. You can abruptly lift the throttle in a fwd with a big rear bar or pump the throttle in a fd with 400hp with no effect on yaw change. Needless to say this is with traction ctrl, stability assist, and abs all off. I have not yet tried forza 5 with a wheel so I can not make a fair comparison, but initial impression with the pad is good. Even forza 4 is much more accurate than any gt to date.