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Hacked RS to become a mod
Join Date: Feb 2002
Location: Sunny Hong Kong
Posts: 55,106
Thanked 25,916 Times in 9,108 Posts
Failed 1,574 Times in 720 Posts
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Trying it now at rank 11... First game I am up against a control deck with zombie chows, so expectations are not high.
I did swap out the Eyedis with another Savage Combatant
Game 1 - (Midrange) Shaman - Win 9 turns, first. He got Flametongue from both his Totemics but I was able to keep it under control. Won with combo turn 9
Game 2 - (Midrange) Paladin - Win 6 turns, first. Very aggressive start with Saber and Innervated DOTC. Won by double living roots turn 5, into back to back force of nature turns 6 and 7 going to FACE.
Game 3 - (Control) Dragon Shaman with Healing Wave (?) - Disconnect. Would have been a turn 6 win without his healing wave (which he lost btw but still put him out of lethal). Disconnected either way so there goes my win streak
Game 4 - Fucking miracle rogue? - Win 9 turns, coin. Nearly threw the game thinking that a sapped Saber would be able to have charge (wasn't thinking). Dirty turn 9 combo top dick for lethal. Probably would have won anyway.
Game 5 - (Control) Dragon priest with turn 1 Whelp - Loss 9 turns, first - Was fine until Velens on a Twilight Guardian (flame juggler hitting it might have saved the game), followed by a holy nova clear, followed by a Cabal on my only remaining minion. I doubt this deck can beat that very much.
Game 6 (Midrange) Hunter - Win 7 turns, first - Easy
Game 7 (Midrange) Shaman - Win 7 turns, first - Turn 1 and 2 living roots, a pair of them lasted until turn 6.
Game 8 (Midrange) Paladin with Refreshment Vendor - Win 8 turns, coin - This one was sketchy but once I drew double swipe I went full aggro and won it. If he had a big heal I was toast.
Game 9 (Midrange) Shaman with Zombie Chow - Win 9 turns, first - Roots into POTW
Game 10 - Patron Warrior - Loss, first- Double shield block put him way out of range, and then of course druid can't recover from a board full of patrons. With no draw mechanic and double innervate/swipe in hand, nothing I could do.
Game 11 - (Control) - Dragon Priest with Mass Dispel - Loss, first - Not much can be done against a Blackwing Corruptor that clears your minion, gets power word: shield and then velens, followed by mass fucking dispel on your shredders, followed by a chromaggus with power word shield, followed by lightbomb and then holy nova to get just out of range.
Game 12 - (Control) - Dragon Priest - Loss, first - Hand was Savage Roar, Savage Roar, Innervate so I had to play really greedy against a Sylvanas. It didn't work out.
Game 13 - (Midrange) Paladin - Win 8 turns, coin - Darnassus shines in this matchup, especially if you can remove their minibot with living roots. Flame Juggler finally scored a hit!
Flame juggler hits - 1 for 5
Had coin - 3 out of 13 games (this is normal for me)
That's all for now. I have to say it's a fun way to play Druid! It definitely has its weakness and that's Dragon Priest, which is a shame because that's one of the most popular decks right now. Thankfully it seems to do well against the other most popular deck - Paladin. I'll keep playing this until the MMR fucks me by putting me against 3 more priests in a row...
Edit: Some more games before dinner:
Game 14 - Patron Warrior - Loss 9 turns, Coin- Tried to rush him down but he got a big armorsmith turn
Game 15 - Handlock Warlock - Win 8 turns, First - Perfect timing on the loatheb turn 8, preventing shadowflame, setting up combo lethal against any taunts he could possibly have.
Game 16 - Dragon Priest Win! 10 turns, Coin - AGAIN. Fucking seriously? It can be done! If you think aggro decks are easy, try this game.
Game 17 - Tempo Mage Loss, 11 turns, Coin - Always a bad matchup for druid, even worse when your hand is swipe, swipe, innervate and shit like that. Tried bluffing combo as he was at 14 health but he didn't bite
Game 18 - Face Hunter Win, 6 turns, First - I put so much pressure on him, he traded with Arcane Golem! Absolutely REKT
Game 19 - Tempo Mage Loss - Mana Wyrm into Flame Cannon into Frostbolt... Fuck this game
Game 20 - Oil Rogue - Win, 8 turns, First - Had to balance keeping his board clean while getting him into combo range by making greedy plays. Played out perfectly as I drew combo turn 9
Game 21 - Dragon Priest with turn 1 whelp AGAIN - Loss FUCK
Game 22 - Mech Mage with cogmaster into annoy-o-tron into annoy-o-tron - Loss this is basically a better version of this druid deck
The MMR has figured this deck out, good luck winning with it now. I'll switch to another deck, and never see another dragon priest or tempo mage now.
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