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Old 04-19-2016, 08:29 AM   #354
Ronin
...in the world.
 
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Join Date: Oct 2001
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How much more fun would it be if that world was populated with stuff to kill that wasn't a pushover and had real rewards to it? Rare spawns? Unique loot?

Maybe they wanted a greater sense of emptiness like I Am Legend or something but I don't think that's what they were going for. They just severely underestimated the difficulty of their game. Have you seen the devs or PR people playing on their stream? They're awful at playing their own game.

They created this awesome world but there's so little to do. I guess that's the state of games now when AAA titles like COD last have like 6 hours of content.

They have absolutely top of the line graphics, art and lighting people working on this game. Even the story is pretty fun and the voice acting is very good all around even if the repetition is annoying. But they've got a pair of monkeys building content for this game...like they forgot to make things to do. I was shocked at how fast you could level and basically be "done", coming from my years of WoW where it took months if not an entire year to accomplish things.
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