Quote:
Originally Posted by SkinnyPupp
Kids today are doing just that though, in Fortnight rather than in VR; the next generation will definitely have come up having that type of experience.
Pretty soon it will be too inhospitable to go outside, so we'll all have to turn ourselves into Matrix batteries anyway, so this is just one step towards that wonderful future.
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Fortnight is still a video game, that argument doesn't really apply. Online RPGs are still a thing, but they're not replacing physical concerts, or in-person interactions writ-large. Besides, we don't model our tech purely based on what kids are doing, children also aren't buying $3K+ headsets.
Look how Facebook has been quietly stepping back from the Metaverse, they've lost billions on the project, adoption is simply not there.
The problem with VR is that the human body literally lacks an ability to use this hardware for an extended duration of time. There's comes a point around an hour or so mark where people experience vision problems vertigo/motion sickness, and spatial orientation problems.
That's a physical problem that we might not be able to overcome. This is why VR will always be niche to a degree. Not to be a pessimist, but let me know when we've reached a tech level in VR where we're not essentially strapping a cellphone screen a few inches from your face.